Mathsy Maze

Mathsy Maze alpha testing version

Please play and report.

This is the alpha testing version of Mathsy Maze by Ceici.

Ceici still has some work to do. But you can help her by playing this version and commenting below on what you like and what you think needs improving.

Candy Land

Candy Land alpha testing version

Please play and report.

This is the alpha testing version of Candy Land by Harry from Haydonleigh Primary.

Harry still has some work to do. But you can help him by playing this version and commenting below on what you like and what you think needs improving.

Grimmreaper Speedrun


This is a small section of one of the levels in Carniville.

Bonnie finds herself in some kind of Underworld. The young person trapped in this world is a goth teenager and a big fan of retro-games, especially Castlevania. He thinks he’s the main boss – TheGrimmReaper666. Whereas this is actually his gamer name in real life. Bonnie’s mission in this world is to destroy all the skulls, and defeat the Lava Creatures using the Water Wand she found in The Pool Of Tears world.

This demo is a small section, set aside for speedrunning competition.

Download the Mac version or the PC version and see if you can beat the current record.

The Mac version is an .app file. To bypass OS X’s security, right-click on the file and choose Open.

The PC version is a .exe installer file.


A/D or LeftArrow/RightArrow to run. Spacebar or UpArrow to jump.

ESC to pause the game. This brings up the Menu with options to Resume, Restart or Quit.


When Bonnie dies, it kills her twice. Ooops. Will fix in the next update.

When the game starts, Bonnie is in the cave. The clock starts as soon as she leaves it, and stops when she enters to cave at the other end – but only if she has destroyed all the skulls. Hit Points don’t matter … as long as you make it to the other end alive!

Note: You don’t actually get to meet TheGrimmReaper666 in this demo. His stuff has a lot of dialogue, and that’s not conducive to speedrunning.

To register a score email with a screenshot of your final time. This should show the end cave with its fire barrier put out. (This’ll make sense when you play.)

Carniville Game Design Workshops – Lydiard Park Academy – Easter 2018

ASC, Lydiard Park Academy

Refreshments and lunch will be provided.

  • Tuesday 3 April, 10am – 3pm
  • Wednesday 4 April, 10am – 3pm
  • Friday 6 April, 10am – 2pm

Please ask parents, carers or legal guardians to email to confirm when you’d like to come. Then I can make sure I prepare the right work and equipment and get in the right food and drink.

We’ll probably have pizzas delivered at least one day.

You are welcome to stay for as long or as short a time as you’d like.

You must bring your permission slip with you.

Games to play to learn about the point-and-click style

Some great free games to try to get to grips with the different point-and-click adventure game style are:

1. Fran Bow – Steam

Rated 12+ for the following:
Frequent/Intense Cartoon or Fantasy Violence
Infrequent/Mild Profanity or Crude Humour
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References

2. Tormentum – Dark Sorrow Demo – Steam

Rated 9+ for the following:
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Cartoon or Fantasy Violence

3. Cabin Escape: Alice’s Story – iOS / Android

Rated: PEGI 3
The content of games given this rating is considered suitable for all age groups. Some violence in a comical context (typically Bugs Bunny or Tom & Jerry cartoon-like forms of violence) is acceptable. The child should not be able to associate the character on the screen with real life characters, they should be totally fantasy. The game should not contain any sounds or pictures that are likely to scare or frighten young children. No bad language should be heard.

[tmq_promobox title=”Participants: use the comments section to recommend games you have found on your researches.” button_text=”I want to research Steam” button_color=”calltoaction” link=”” popup=”1″]

Binary: Decoded Privacy Policy

Digital Writes is a not-for-profit organisation. It has been incorporated as a Community Interest Company (C.I.C.) as a Company Limited by Guarantee. It has three independant unrelated directors. This ensures that all decisions are for the public good. Since the company is limited by guarantee it has no shareholders so no-one can benefit from any profits. Any and all profits must be used for work that are of benefit to the community within its Articles of Association.

Binary: Decoded and Binary: Decoded+ gather no personal data.

In fact Binary: Decoded and Binary: Decoded+ gather no data at all.

This policy is necessary since the game design software we use automatically asks for permission to access audio from the device. However, neither Binary: Decoded nor Binary: Decoded+ gather any such data.

If you have any concerns about Binary: Decoded or Binary: Decoded+ and their access to your personal data, please go to our Contacts page and send us a message. We will deal with your concern with the utmost urgency.


articles on news websites – print articles – front page news

We were delighted by the level of publicity we got for the app and our launch event.

On the Monday following the event, coverage appeared on the website of Swindon’s Link magazine:

And just two days later, it appeared in the Swindon Advertiser, both in the paper and on their website:

And a week after that, a copy of the Link dropped through my letterbox with a great shot of two of the young people on the front cover!

Miss Dare, media teacher from Commonweal School:

This has been a fantastic opportunity for students. They have been given an insight into how an app is planned and developed, giving them invaluable experience working with industry experts. Students got involved in illustration, scripting, marketing and digital design and programming, which they thoroughly enjoyed. Digital Writes provided an accessible project and supportive environment for a diverse range of students. We look forward to more projects in the future!

Miss Urquhart, English teacher, Lydiard Park Academy:

I like the fact we worked with other schools, and that young people with all sorts of abilities and conditions have been able to work on it. Digital Writes’ tutors are laid back with the students, which is nice, as it’s a different approach.

Mr Mercer, teacher, Crowdys Hill Special School:

The Digital Writes project was a fantastic opportunity for students to work with professional artists and game designers to stretch their technical and creative skills in ways that’s very hard for me to do as a classroom teacher. It’s been a brilliant opportunity that I’m so glad they’ve been able to take part in.

Dylan, programming and coding:

The sessions were amazing! They were really really fun, and I really enjoyed learning how to build the app.

Emily, design:

It’s been really fun working with David [Cousens, illustrator].

Ben, writing and design:

It’s been great to find out how to create a professional app, and how much time and effort is needed to make such an advanced product.

Mya, design:

It is an amazing opportunity to be able to work on a real project. Normally the projects we do at school don’t mean much, as they are just there as tasks. It’s amazing that we can actually produce something which will be for sale in the app store. Its going to look great on my CV and college applications.


[tmq_blog item_title=”Project Blog” style=”carousel” show_details=”no” items=”12″ category_filter=”adventures-in-interactive-storytelling,”]

App Launch Event

pye cutout – lighting – venue decoration – game themed cakes – excited young people – proud parents – delighted funders – press

Article in production. Come back soon.

[tmq_blog item_title=”Project Blog” style=”carousel” show_details=”no” items=”12″ category_filter=”adventures-in-interactive-storytelling,”]


testing Kwik – accessible coding – mentoring ability

Article in production. Come back soon.

[tmq_blog item_title=”Project Blog” style=”carousel” show_details=”no” items=”12″ category_filter=”adventures-in-interactive-storytelling,”]

Dialogue and Soundscape

record dialogue – add post-production effects – create soundscapes for scenes

Sam and Crowdys teacher Mr Mercer worked together on sound. Firstly they to reviewed and selected sound effects from our selection to create a library of sound effects for the game.

Then they thought carefully about Pye’s Workshop – it’s location and surroundings – and built up a soundscape to give that scene an intense atmosphere.

We held a big, all-day workshop where many of the young people got together to work on scripting, illustration design, performance and recording, sound design, coding and marketing.

One small team worked with Dan to perform and record the dialogue.

Thamires gave a brilliantly emotive performance as Pye.

And Iona was chilling as the voice of the emotionless RestructorBot – especially once they had applied some crafty post-production effects.

The same group also worked with Dan to create the amazing, bleak background sounds for the Junkyard scene, layering textures and sound effects.

As a result of collaborating and cross-referencing, the resulting soundscape perfectly matched the junkyard illustration designs produced by other young people in the illustration design suite down the corridor.

[tmq_blog item_title=”Project Blog” style=”carousel” show_details=”no” items=”12″ category_filter=”adventures-in-interactive-storytelling,”]