Design The City

Design The City

By In Adventures In Interactive Storytelling On 24 June 2016

discuss commonweal’s ideas for the city – research – print – cut and paste – mood board

Crowdys took Commonweal’s basic idea and ran with it. They researched images online, chose those they were inspired by, and then cut and pasted them into mood boards – one to reflect the android city and one to reflect the human city – those dangerous areas where Pye would scavenge for parts to make her gadgets.

This meant that all the groups now had something to refer to when they were doing design work – a standard to apply to make sure all parts of the game were consistent with the rest.

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