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Design The City

discuss commonweal’s ideas for the city – research – print – cut and paste – mood board

Crowdys took Commonweal’s basic idea and ran with it. They researched images online, chose those they were inspired by, and then cut and pasted them into mood boards – one to reflect the android city and one to reflect the human city – those dangerous areas where Pye would scavenge for parts to make her gadgets.

This meant that all the groups now had something to refer to when they were doing design work – a standard to apply to make sure all parts of the game were consistent with the rest.

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Publicity

articles on news websites – print articles – front page news

App Launch Event

pye cutout – lighting – venue decoration – game themed cakes – excited young people – proud parents – delighted funders – press

Coding

testing Kwik – accessible coding – mentoring ability

Dialogue and Soundscape

record dialogue – add post-production effects – create soundscapes for scenes

The Junkyard

research imagery – manipulate imagery to produce design

Story and Game Development

brainstorm ideas – talk them through – shape ideas – share with other groups – review – structure and flowchart – script

Pye’s Secret Workshop

mindmap ideas for pye’s workshop – design and draw the background – design and draw items for hidden object game

Choosing a Voice

learn about using tenses and voices in creative writing – evaluate and discuss – choose a voice for our game

Character and Story

design the city – develop the lead character – outline the story

Project Launch Event

what is a gamebook – choose a genre – what is that genre about – create a world for your story – create a main character for your adventure

What is a Gamebook

find out about gamebooks – try some out – decide what ours should be