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Dialogue and Soundscape

record dialogue – add post-production effects – create soundscapes for scenes

Sam and Crowdys teacher Mr Mercer worked together on sound. Firstly they to reviewed and selected sound effects from our selection to create a library of sound effects for the game.

Then they thought carefully about Pye’s Workshop – it’s location and surroundings – and built up a soundscape to give that scene an intense atmosphere.

We held a big, all-day workshop where many of the young people got together to work on scripting, illustration design, performance and recording, sound design, coding and marketing.

One small team worked with Dan to perform and record the dialogue.

Thamires gave a brilliantly emotive performance as Pye.

And Iona was chilling as the voice of the emotionless RestructorBot – especially once they had applied some crafty post-production effects.

The same group also worked with Dan to create the amazing, bleak background sounds for the Junkyard scene, layering textures and sound effects.

As a result of collaborating and cross-referencing, the resulting soundscape perfectly matched the junkyard illustration designs produced by other young people in the illustration design suite down the corridor.

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articles on news websites – print articles – front page news

App Launch Event

pye cutout – lighting – venue decoration – game themed cakes – excited young people – proud parents – delighted funders – press


testing Kwik – accessible coding – mentoring ability

The Junkyard

research imagery – manipulate imagery to produce design

Story and Game Development

brainstorm ideas – talk them through – shape ideas – share with other groups – review – structure and flowchart – script

Design The City

discuss commonweal’s ideas for the city – research – print – cut and paste – mood board

Pye’s Secret Workshop

mindmap ideas for pye’s workshop – design and draw the background – design and draw items for hidden object game

Choosing a Voice

learn about using tenses and voices in creative writing – evaluate and discuss – choose a voice for our game

Character and Story

design the city – develop the lead character – outline the story

Project Launch Event

what is a gamebook – choose a genre – what is that genre about – create a world for your story – create a main character for your adventure

What is a Gamebook

find out about gamebooks – try some out – decide what ours should be