The source of all magic in The Six Realms is Dragons.

Spells are cast by:

  • intuiting the essense of the relevant Dragon
  • tapping into the appropriate elements using associated materials
  • invoking the power using the Old Language

Air Magic

Magical Source: The Nimbus Volare or Cloud Dragon


Volito Demeo

Stage 1: Reducing weight or slowing a fall


  • Cloud Dragon breath, captured in a glass phial
    Cloud Dragon feather


“Volito demeo.”

Earth Magic

Source: The Terra Viventium or Earth Dragon


Augmentum Floreo

The Plant Growth Spell.

Stage 1: Causing plants to quickly grow beyong their regular size


  • The very tip of a root from a Magnus Auxio plant, gathered on an intensely sunny spring day
  • Moss from the back of an Earth Dragon


“Augmentum floreo.”

Fire Magic

Source: Incendium Volitans or Fire Dragon

These Dragons have vanished from The Six Realms. The professors of the Arcane Academy have only a dwindling supply of spell ingredients.

Spiritum Ignis

The Fire Breath Spell.

Stage 1: Causing a light warm breeze.


  • Fire Dragon breath, captured in a glass phial
  • A petal from a Fire Plant


“Spiritum ignis.”

Casting the Spell:

You open the Phial, drop in the Petal and then reseal it, saying “Concorporo,” to bind the ingredients. The Phial warms in your hand. You then uncork it again and watch as the Breath floats aimlessly around you. Then you begin the complex gestures to weave the Breath around you and/or whoever you are trying to warm up.

Water Magic

Source: Mare Dominus or Water Dragon


Ice Magic

Source: Crystallo Anguis or Crystal Dragon


Lightning Magic


Source: Mare Dominus or Water Dragon