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Literature Alive: Consent Form for Under 18s

In order for participants under the age of 18 to take part in this project we must have the consent of a parent or carer.

You (the parent/carer) should read the description of the project (below) and then complete the form, giving all required consents and giving any optional consents you and your child wish to give.

“The Project”:

A project in which children and young people work collaboratively to produce The Gamebook Simulator (as defined below), each contributing as much or as little as they like, from a single drawing, phrase, or piece of code, to complete game scenes.

Participants may choose from any or all of the following activities, and any others that become necessary in order for us to complete the project:

  • reading and playing similar videogames and interactive stories;
  • contributing ideas and working on story development;
  • developing a rules system;
  • creating characters and monsters;
  • creating game objects and environments;
  • developing scenes by acting them out;
  • writing scenes;
  • drawing and illustrating;
  • devising puzzles such as tile puzzles, passcode puzzles and pipe games;
  • creating game objects and laying out environments;
  • devising puzzles such as tile puzzles, passcode puzzles and pipe games;
  • writing code;
  • testing of own work and the work of others;
  • producing marketing and publicity materials, including promotional videos;
  • planning celebratory events.

“The Gamebook Simulator”:

The main output of The Project will be a single gamebook simulator videogame. A gamebook is a style of novel in which the reader chooses options to decide the actions for the protagonist. Our simulator will simulate the reading of a printed book, but with many added features, such as narration and voice-acting, animated illustrations, interactive puzzles, and sections of 3D first-person gameplay. It will contain other characters that you have to engage with: allies to be made, enemies to be avoided; and a unique combat system using light – such as flashlights – to dispel our light-sensitive monsters. The Gamebook Simulator will have a PEGI 7 rating, but it will contain jumpscares, darkness and intense suspense. It will be published as a downloadable game on Steam, the iOS App Store and Google Play.

Our Tutors:

Our tutors are experts in their fields, including professionals and qualified teachers. All our tutors have safeguarding training and Enhanced DBS Certificates for working with children.

For more information, please follow the links on our About page.


All participants retain all copyright in the work they produce and assert their moral rights to paternity and integrity. These rights mean no-one can use their work without their permission, without crediting them, and must not use it in any way that might damage their reputation.

For us to be able to include their work in The Gamebook Simulator, therefore, the young person must enter into an agreement with us to grant us a licence to use their work. We need your consent for them to enter into this agreement. (The Licence Agreement is on a separate form.)

Your address is necessary for us to verify your identity and ensure that you have the legal authority to provide consent for your child to participate in our project.
Your email is necessary to help confirm your identity. We will also use it to inform you about workshop dates, times and venue, and to communicate about work that needs doing or for you to deliver finished work. It will also will enable us keep you updated with information about the project, including news, key dates and other opportunities that may arise.


You must make these consents for your child to be able to participate in the project.

Optional Consents

You may make whatever optional consents you choose. Omitting some consents will not affect your child's eligibility to participate in the project, nor will it lessen their experience. We will find ways around any restrictions.


You must make these consents for your child to be able to participate in the project. The name and address of the child as detailed on this form must match the one on the Licence Agreement for it to be valid.

Media recording for publicity and use in the project


You must make these consents for your child to be able to participate in the project.