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Video Game Design at the Museum of Computing: Consent Form for Under 18s

In order for participants under the age of 18 to take part in this project we must have the consent of a parent or carer.

You (the parent/carer) should read the description of the project (below) and then complete the form, giving all required consents and giving any optional consents you and your child wish to give.

“The Project”:

A project in which children and young people work collaboratively to produce The Gamebook Simulator (as defined below), each contributing as much or as little as they like, from a single asset or piece of code, to complete game scenes.

Activities will include but are not limited to:

  • reading and playing similar videogames and interactive stories;
  • learning game design in Unity;
  • learning object oriented programming in c#;
  • creating assets and environments;
  • laying out environments;
  • devising puzzles such as tile puzzles, passcode puzzles and pipe games;
  • devising 3D first person game sections involving survival horror sections and physical puzzles;
  • developing the logical control systems, and object and NPC behaviours;
  • writing code for all the above;
  • detailed testing of own work and the work of others.

“The Gamebook Simulator”:

The main output of The Project will be a single gamebook simulator videogame. A gamebook is a style of novel in which the reader chooses options to decide the actions for the protagonist. Our simulator will simulate the reading of a printed book, but with many added features, such as narration and voice-acting, animated illustrations, interactive puzzles, and sections of 3D first-person gameplay. It will contain other characters that you have to engage with: allies to be made, enemies to be avoided; and a unique combat system using light – such as flashlights – to dispel our light-sensitive monsters. The Gamebook Simulator will have a PEGI 7 rating, but it will contain jumpscares, darkness and intense suspense. It will be published as a downloadable game on Steam, the iOS App Store and Google Play.

Accessibility:

The workshop at the at the Museum of Computing is in the basement down a set of steep stairs. Unfortunately, this means that the workshops are not accessible to people who use a wheelchair or have other physical impairments. If this applies to your child, please email keith@digitalwrites.org.uk, and we will make alternative arrangements.

Our Tutors:

Our tutors are experts in their fields, including professionals and qualified teachers. All our tutors have safeguarding training and Enhanced DBS Certificates for working with children.

For more information, please follow the links on our About page.

Copyright:

All participants retain all copyright in the work they produce and assert their moral rights to paternity and integrity. These rights mean no-one can use their work without their permission, without crediting them, and must not use it in any way that might damage their reputation.

For us to be able to include their work in The Gamebook Simulator, therefore, the young person must enter into an agreement with us to grant us a licence to use their work. We need your consent for them to enter into this agreement. (The Licence Agreement is on a separate form.)

If you are unsure, please pick the most likely option and let us know via email (keith@digitalwrites.org.uk) or phone (07894 704084). If we are unsure what to do on the day, we will phone you to find out.

Consents

You must make these consents for your child to be able to participate in the project.

Copyright

You must make these consents for your child to be able to participate in the project. The name and address of the child as detailed on this form must match the one on the Licence Agreement for it to be valid.

Media recording for publicity and use in the project

Privacy

You must make these consents for your child to be able to participate in the project.
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